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Relic hunters legend
Relic hunters legend







This new game mode will be only available in Act 2, so our early access players won’t be able to play it until the release. ~Lucy, Mark, Betu and The Relic Hunters Team We want to be able to keep working on Relic Hunters for many years, and with your support we have no doubts that we’re going to achieve this dream! Releasing this game just means we have more friends to play with and to give us ideas and feedback to keep improving the game. It’s been a long journey, but for us, it really is just the beginning. We can’t give you the exact dates yet, but… SOON™. …and w e WILL release the game publicly on Steam!

relic hunters legend

But for 2022, we promise you this: we will announce who our Mysterious Strangers are (they’re awesome!). So I know we’ve been, uh, kinda bad with dates up until this point. We still have some endgame systems to finalize (Asteroid Dungeon Nemesis, wooooh), and a lot of boring backend, maintenance, performance and bug fixes to do. We are almost finished with the main Story. We couldn’t be happier and more grateful! But there’s still one thing left to do… To think it all began with pretty much just Mark and Betu then we put our own savings into the project and grew to a team of 7 then we had a Kickstarter campaign and the Founders program and grew to a team of 12 and now we have the support of our Mysterious Strangers, and we are now proud to be 36 people at Rogue, building this dream together. It’s been over four years since we started this journey with you. With all the new maps and stories being implemented, of course, we’ll have new Music and Sound Effects too! We hope everyone will enjoy the Relic Hunters Legend soundtrack when the game is fully released! Join our Discord channel to share your thoughts on everything we shared today and spend some quality time with our amazing community! That’s it for today, there's a lot of news to come and we'll keep you updated on all of our channels.

  • Distraction: Megaphone icon rotated wrong enemy threw everyone away.
  • Delve: Boss Portal appears only after the fight is over Boss health UI now disappears after changing levels edge-tracking was wrong the first time we entered the round beacon now has a minimap icon.
  • After playing the first round of a Skirmish or Payload Game Mode, the Fog of war stopped working.
  • Payload cart walked alone after the second level.
  • The ammo Box minimap icon did not appear after the second level.
  • Revive area appears during drop-in around a character that is not dead.
  • Skirmish and Scavenge: Penalty Announcement appeared on normal difficulty.
  • Distraction: Enemies weren't getting eliminated when time ran out.
  • Minimap teleport icon working properly after teleport round mode.
  • Enemy spawner editor: We fixed some performance, random area selection, batch selection issues, and overlapping areas.
  • Stabilization of Asteroid Dungeon Nemesis features for first-pass delivery.
  • AI Fix - adjusted their behaviors in all the game modes.
  • Visual bugs, especially when some skins or assets disappear in-game.
  • Some bugs that we have already tracked and fixed these months are:

    relic hunters legend

    Our QA team is doing their best to track down all the bugs and find a solution to fix them. With all the new features that we made, a lot of new (and some old) bugs showed up.

    relic hunters legend

    As you already know, developing a game is HARD.









    Relic hunters legend