
This new game mode will be only available in Act 2, so our early access players won’t be able to play it until the release. ~Lucy, Mark, Betu and The Relic Hunters Team We want to be able to keep working on Relic Hunters for many years, and with your support we have no doubts that we’re going to achieve this dream! Releasing this game just means we have more friends to play with and to give us ideas and feedback to keep improving the game. It’s been a long journey, but for us, it really is just the beginning. We can’t give you the exact dates yet, but… SOON™. …and w e WILL release the game publicly on Steam!

But for 2022, we promise you this: we will announce who our Mysterious Strangers are (they’re awesome!). So I know we’ve been, uh, kinda bad with dates up until this point. We still have some endgame systems to finalize (Asteroid Dungeon Nemesis, wooooh), and a lot of boring backend, maintenance, performance and bug fixes to do. We are almost finished with the main Story. We couldn’t be happier and more grateful! But there’s still one thing left to do… To think it all began with pretty much just Mark and Betu then we put our own savings into the project and grew to a team of 7 then we had a Kickstarter campaign and the Founders program and grew to a team of 12 and now we have the support of our Mysterious Strangers, and we are now proud to be 36 people at Rogue, building this dream together. It’s been over four years since we started this journey with you. With all the new maps and stories being implemented, of course, we’ll have new Music and Sound Effects too! We hope everyone will enjoy the Relic Hunters Legend soundtrack when the game is fully released! Join our Discord channel to share your thoughts on everything we shared today and spend some quality time with our amazing community! That’s it for today, there's a lot of news to come and we'll keep you updated on all of our channels.

Our QA team is doing their best to track down all the bugs and find a solution to fix them. With all the new features that we made, a lot of new (and some old) bugs showed up.

As you already know, developing a game is HARD.
